The animations of the sprite of Boris was rotoscoped the character is actually a digitized version of Rolf Mohr. The game was at first supposed to feature a supporting character, following Boris through the game, but this had to be abandoned because the Amiga lacked enough memory to handle two scaled sprites of the characters at the same time. Another feature never seen before on the Amiga was its dynamic music system similar to LucasArts' iMUSE. The game was notable for its then-unique ability to display 256 colors at once on a standard Amiga 500, instead of just 32, due to its innovative system SPAC (Super Pre-Adjusted Colour).
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Furthermore, an improved engine allowed the game to load faster and fit on fewer floppy disks. They also acknowledged that Curse of Enchantia had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games," so the ones in Universe were made "short and simple" enough. They also described the text-based system as an improvement over the use of only icons, the benefits being that it allows conversations between characters and simply "it works". Responding to some of the criticism directed at Curse of Enchantia, Core Design described Universe as being "a lot" more logical and less linear than their first adventure game. Universe premise is also similar to that of Curse of Enchantia, featuring a young man (the protagonist's name was changed and he became somewhat older, but like Brad, Boris also has a sister named Jenny ) who is transported to another world and has to rid it of an evil overlord, but the game is more serious in its tone. This spiritual successor game ultimately became known as simply Universe (its working title has been Curse of Enchantia II ), using a completely rewritten game engine and a similar user interface, but with inclusion of in-game text and dialogue. The new game "has grown up so much during the development that it has simply became a follow up," incorporating elements of a film script written by Rolf Mohr several years earlier while he was working with the games Workshop. This game was planned but never released, in part because of Robert Toone's departure from the company. It has begun as a direct sequel for Core Design's successful 1992 comic fantasy adventure game Curse of Enchantia, which would continue the adventures of the young teenager Brad as he would return to an otherdimensional realm of Enchantia with his sister Jenny to rid that world of the remaining evil witches.
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Universe was the second and last point-and-click adventure developed by Core Design, who then instead concentrated on 3D games for the PC and fifth-generation consoles, including what would become Tomb Raider. Throughout the game Boris encounters allies and enemies on a variety of worlds, installations and starships on his quest to bring peace to the universe.ĭevelopment Curse of Enchantia 2 Boris finds himself in an alternate dimension called Pararela, being at the centre of a prophecy that says that he is the Saviour that will end the reign of the mad tyrant King Emperor Neiamises of the Mekelien Empire, who possesses god-like powers and is bent on conquest of the whole galaxy. The player takes role of a 16-year-old Boris Verne, who is taken to a parallel universe from the present time, when playing around with his eccentric uncle George's newest invention, which he called the Virtual Dimension Inducer. The player character is controlled via mouse and an icon based control bar that is accessible by pressing the right mouse button, which also pauses the game. It is up to the player to choose which side to stand on, although it is worth trying both.Universe uses a point and click user interface.
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You can rob or defend in a bank, park or subway.Ģ5 to Life is a true reflection of America's good versus bad battles. As the mission changes, the locations also change. Here you can meet with realism, just like in real life, it is impossible to carry all your weapons with you. Before the game itself, you should choose your equipment.
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The appearance of our hero depends on the player. Depending on the choice, we get different weapons and the level of difficulty related to the operation. Here, at the very beginning, we choose the side we are on - gangsters or policemen. However, the most frequently chosen game mode is multiplayer. The plot focuses on the main character named Freeze, who builds his criminal career, starting classically, as an errand boy, receiving more and more responsible tasks. The title is strongly modeled on GTA games. It is a dynamic action game in which the hero is visible from a third person view.